Zeitgeistbot

Kamon art piece for Helio Gallery, 18x24 giclee print, 2006

Kamon Giclee Print

Kamon Series consist of Adobe Flash Lite interactive art pieces created specifically for cell phones. Based from traditional Japanese kamons the artwork is a result from a application written for cellphones that utilizes cell phone signals to determine the artworks composition.

Helio Flagship Store Gallery, Santa Monica

Helio Flagship Store Gallery

"Artists featured in the first HELIO GALLERIES are some of the best underground artists in the world including David Choe, Vulcan, Tim Biskup, Luke Chueh, Sugarluxe, Yumiko Kayukawa, Chor Boogie, Miya Ando Stanoff, Apex, Plasticgod, Punkadelik, Alayna Magnan, The London Police, Visual Narcotics, Yoffy, Pesky Humans, Buff Monster, Luc Latulippe, Marco Zamora, Chris Pastras, David Flores, Dee Adams, Jon Montenegro, Dave Bravenec, Chuck Anderson, Amanda Lynn, Josh Feldman, Yury Frolov, Anthony Lewellen, Cikita Z., Neck CNS, Dane Mentzer, Douglass Turner, Pure Evil, Tricia Choi, Jeremyville, and Casey O'Connell."

Senbazuru: Dancer - An as3 flash webcam motion tracking swarm art piece.

Dancer

Dancer is a part of a series of experimental art pieces called Senbazuru. The piece uses Adobe Flash and Actionscript to create a dynamic visual interpretations from a webcam. AS3 was used to create a motion tracking swarm to to identify bitmapdata to create the interactive illustration.

Contact

For more information about zeitgeistbot or would just like to ping me, feel free to contact me at: hi@zeitgeistbot.com

"The Day" - Mobile Art Timepiece.

The Day

"The Day" - Mobile Art Timepiece. The project is an explorative minimal art piece for mobile devices. The art piece is an ever changing composition that also serves as a functional time piece. Depending on the time of the day the minimal composition and color change in relation to the time of the day. Through time the user can learn the time just by quickly glancing at the colors and composition. View a video documentation.

The original project was called "Red Day", created circa 2003, using Adobe Flash/Flashlite for Series 60 devices and pocketPC devices.

happyrain: Interactive twitter art piece. 2011

Happyrain

Who's Happy Now?

happyrain is an interactive art project created from using jquery, php, and social media information from twitter.

The interactive piece is dynamically created from happy feelings that have been tweeted from people between specific times using twitter. The piece explores dynamic art creation using social media and how to display updated mood based information data as an art form.

PHP was used to search twitter for today's tweets that expressed happiness. jQuery was used to parse, animate and compose the data being presented. I hope to explore and inspire a unique perspective on what data is and how it may be translated into art. View the project

Senbazuru: Ipponme An Experimental AS3 motion tracking web camera interactive art piece.

Ipponme

This ongoing interactive and print art series originally started in (circa 2006). Using Adobe Flash Actionscript and a web camera (webcam) as a medium, the interactive piece tracks motions perceived by the webcam. The piece translates the motions and displays visual pieces in real time. The experimental art is an exploration into how we perceive objects and movement – how a machine may view objects and movement.

Early experimental interactive art 2004

Kite

Early experimental interactive art involving creating submersive enviromental experience with flash and 3D spines.

Kamon series artwork piece engraved in a bamboo iPhone 4 case. 2010

Bamboo Case

Iphone 4 bamboo case art

Kamon series artwork piece engraved in a bamboo iPhone 4 case.

Designed by: Zeitgeistbot

Created by: Grove

Kamon Series consist of Adobe Flash Lite interactive art pieces created specifically for cell phones. Based from traditional Japanese kamons the artwork is a result from a application written for cellphones that utilizes cell phone signals to determine the artworks composition.

The phone's application constantly displays a unique art composition based on the mobile cell phone's reception signal. Exploring the process of cell phone art created by cell phones. programming code as art. The pieces are a result of the art.

Michi Series, Giclée Prints

The recent prints based off interactive art.

The prints are based off computer programming "swarm" concepts creating dynamic abstract compositions.

Tsuru, 2011, 18x24

Senbazuru, 2011, 18x24 Sold

Shadows, 2011, 18x24

Joy | Sadness - Interactive Folksonomy Art Piece. 2007

Joy | Sadness

The interactive piece explores folksonomy and how we define emotions and how we associate them with imagery. The art piece dyanmically retrieves the latest images from Flickr associated with joy and sadness and creates a subtle collage. The collage is ever changing, always displaying latest imagery from Flickr. My hope is to explore and inspire a unique perspective on what data is and how it may be translated into art. A visual & interactive exploration into folksonomy. View Joy | Sadness

New Media, Artificial Intelligence, Data Visualization, Mobile, Folksonomy,
Webcam, Flash, Actionscript, Infographic, Crowdsourcing, Social Channels,
Twitter, Flickr, Cell Phone, Zeitgeist, Social Media, Art...

Zeitgeistbot
Artwork

A gallery of artistic exploration, experimentation and research into social media art,
folksonomy art, interactive motion tracking art, and cell phone art.

The purpose is to explore ways of translating data into interactive art pieces
- to give a new perspective of what dynamic data is... or can be.

Artist's Statement

I have been passionate about exploring ways of translating data into interactive art pieces,
to give a new perspective of what data is...or can be.

Some of my work involves cell phones or mobile devices using cell phones signals to dynamically create visual compositions which are displayed on the cell phone screen. Cell phones creating art for cell phones. Other pieces of art, I have been exploring how internet users define abstract terms by using social media tools such as flickr and/or twitter to dynamically create visual montages... A visual & interactive exploration into folksonomy.

And other pieces of interactive art pieces based off people physical world motions as translated by a motion tracking web camera to produce dynamically creating art pieces.


Kamon Series, Flashlite & Cellphone signals to display visual art.

Kamon Series: Mobile Art

Cellphone art, created by cellphones.
This ongoing interactive and print art series originally started in 2004, and created for mobile phones and/or PDA devices. The interactive art piece utilizes Adobe's Flashlite technology to obtain a persons cellphone signal as a medium. These cellphone signals are then used by a Flash based (AI) to interpret and create a personalized visual representation of the cellphone signals using Japanese kamons as a visual element.

These cellphone art pieces represent exploration into found interactive compositions, evolved from cell phone signals, influenced by Japanese culture and symbols.

Some artwork was selected to be featured in the Helio Art Gallery, Santa Monica, CA.

Motion Detection Art

Sadako Sasaki, 2010
Motion Detection Art

Motion Detection Art

Sadako Sasaki, 2010
Motion Detection Art

Sadako Sasaki

Sadako Sasaki is an interactive art piece created to explore interactions between
the viewer and the art. The piece also represents a personal reflection on the story of Sadako.

Sadako also known for "thousand origami cranes", was a Japanese girl who was two years old when the atomic bomb was dropped on August 6, 1945, near her home by Misasa Bridge in Hiroshima, Japan. As she was dying from leukemia which was caused by radiation exposure, she started to fold 1000 origami cranes. An ancient Japanese story promises that anyone who folds a thousand origami cranes will be granted a wish by the gods.

The art piece uses Adobe Flash for motion detection to change the composition of cranes based off the viewers actions. Naturally, a video camera will be necessary to view the artwork. View the project

News

2013: Artwork display at Le Meridien, Philadelphia
happyrain - A social media art piece was selected to be displayed at the Le Meridien, Philadelphia.

2013: Zeitgeistbot AIGA Award
Zeitgeistbot.com receives AIGA Philadelphia Design Award.

2012: AIGA Philadelphia SPACE
happyrain - interactive twitter art piece was selected to be displayed at the AIGA Philadelphia SPACE Gallery

2012: AIGA Philadelphia SPACE
happyrain - interactive twitter art piece was selected to be displayed at the AIGA Philadelphia SPACE Gallery

2012: "Message & Medium" at PhilaMOCA
happyrain - interactive twitter art piece was displayed at the "Message & Medium" at PhilaMOCA art show. Read the review

Zeitgeistbot AIGA Award
Jon Montenegro received AIGA Philadelphia Design Award for social media art website.

2011: Video Art on Shiny Art
ShinyArt is home to select works of global contemporary video art.

2006: Helio Flagship Store Gallery
Kamon giclee prints created for Helio flagship store gallery in Santa Monica. Kamon prints were created by cellphones - cellphone art, created by cellphones.

Fold Series, Giclée Prints

The recent prints based off interactive art.

Fold Series: These art prints are based off computer generated triangles "folding" concepts creating abstract compositions.

Alone, 2012
18x24 Giclée Print

Asleep, 2012
18x24 Giclée Print

Eve, 2012
18x24 Giclée Print

Flock, 2012
24x18 Giclée Print

Her, 2012
18x24 Giclée Print

Hope, 2012
18x24 Giclée Print

Untitled, 2012
24x18 Giclée Print

Halfproject: 6th Dephrase 2001

6th Dephrase

Halfproject was a website showcasing collaboration and experimental projects between artists / designers. Dephrase is a project in which designers translate words and/or phrases into an interactive interpretation. Medium: Flash, Actionscript.

[Never grow accustomed; the brittle, often shimmering heat…] 2003

Born Magazine

An interactive interpretative art piece created in collaboration with author Pablo Peschiera.

Born Magazine is an experimental venue marrying literary arts and interactive media. Original projects are brought to life every three months through creative collaboration between writers and artists. The art piece is a visual interpretation of a poem written by Pablo Peschiera. You can view the piece at www.bornmagazine.org.

[Never grow accustomed; the brittle, often shimmering heat…] by Pablo Peschiera after Walcott

Visual: zeitgeistbot

Author: Pablo Peschiera

Zeitgeistbot

Dynamic Abstraction, Artificial Intelligence, Data Visualization, Mobile, Folksonomy, Webcam, Flash, Actionscript, Infographic, Crowdsourcing, Social Channels, Twitter, Flickr, Cell Phone, Zeitgeist, Social Media, Art...

Recent Work

Happyrain: twitter art

Happyrain
The interactive piece is dynamically created from happy feelings that have been tweeted from people between specific times using twitter. The piece explores dynamic art creation using social media and how to display updated mood based information data as an art form.

Artist's Statement

I have been passionate about exploring ways of translating data into interactive art pieces, to give a new perspective of what data is...or can be.

Some of my work involves cell phones or mobile devices using cell phones signals to dynamically create visual compositions which are displayed on the cell phone screen. Cell phones creating art for cell phones. Other pieces of art, I have been exploring how internet users define abstract terms by using social media tools such as flickr and/or twitter to dynamically create visual montages... A visual & interactive exploration into folksonomy.

And other pieces of interactive art pieces based off people physical world motions as translated by a motion tracking web camera to produce dynamically creating art pieces.

Contact

For more information about zeitgeistbot or would just like to ping me, feel free to contact me at: hi@zeitgeistbot.com